LEAD AUTHOR
Mah, K. (2023). Exploring Compassion-Driven Interaction: Bridging Buddhist Theory and Contemplative Practice Through Arts-led Research-through-Design (Doctoral dissertation)https://drive.google.com/file/d/1h0bGY6fkrJsv4H5gn3s7L_HxYl-fETrN/view?usp=drive_link
Mah, K., Loke, L., & Hespanhol, L. (2021). Towards a Contemplative Research Framework for Training Self-Observation in HCI: A Study of Compassion Cultivation. ACM Transactions on Computer-Human Interaction (TOCHI), 28(6), 1-27. DOI: https://doi.org/10.1145/3374920.3374947
Kristina Mah, Lian Loke, and Luke Hespanhol. 2020. Understanding Compassion Cultivation for Design: Towards an Autoethnography of Tonglen. In 32nd Australian Conference on Human-Computer Interaction (OzCHI '20). Association for Computing Machinery, New York, NY, USA, 748–754. https://doi.org/10.1145/3441000.3441065
Kristina Mah, Luke Hespanhol and Lian Loke. 2020. Turn Inward: Co-Designing for Self-Transformation Using Immersive Design Fiction. Accepted to the workshop "Communicate, Critique and Co-create (CCC) Future Technologies through Design Fictions in VR Environment", https://www.biopolisproject.com/, The ACM SIGCHI Conference on Designing Interactive Systems (DIS'20), Eindhoven, Netherlands. 
Mah, K., Loke, L., & Hespanhol, L. (2020, February). Designing with ritual interaction: A novel approach to compassion cultivation through a buddhist-inspired interactive artwork. In Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 363-375). *BEST PAPER AWARD* https://doi.org/10.1145/3374920.3374947
Mah, K., & Hespanhol, L. (2017, November). Embodying altruism in interaction design: towards moralising HCI. In Proceedings of the 29th Australian Conference on Computer-Human Interaction (pp. 592-596). https://doi.org/10.1145/3152771.3156177
CO-AUTHOR
Yu, X., Tran, T. T. M., Wang, Y., Mah, K., Cao, Y., Johansen, S. S., ... & Hoggenmüller, M. (2024, May). Out of Place Robot in the Wild: Envisioning Urban Robot Contextual Adaptability Challenges Through a Design Probe. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (pp. 1-7). https://dl.acm.org/doi/pdf/10.1145/3613905.3651002
Cochrane, K., Mah, K., Ståhl, A., Núñez-Pacheco, C., Balaam, M., Ahmadpour, N., & Loke, L. (2022, February). Body Maps: A Generative Tool for Soma-based Design. In Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 1-14). https://doi.org/10.1145/3490149.3502262
Naqshbandi, K., Mah, K., & Ahmadpour, N. (2022). Making space for faith, religion, and spirituality in prosocial HCI. Interactions, 29(4), 62-67. https://doi.org/10.1145/3544301
GOUGH, P., KOCABALLI, A. B., NAQSHBANDI, K., COCHRANE, K. A., MAH, K., PILLAI, A. G., & AHMADPOUR, N. (2018). Co-designing a Technology Probe with Experienced Designers. In 33rd Australian Conference on Human-Computer Interaction (OzCHI '21). https://doi.org/10.1145/3520495.3520513
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